Making a more formal post for my grab bag commissions! Thank you so much to my clients thus far and anyone who has signal boosted my commission stuff. We’re into a slow season at my job and I’ve been getting less and less hours while things are quiet, and I’ve decided to use this opportunity to start pushing myself towards doing commissions on a more regular basis and finally making art into more of a real second job for me.
To start with, until I get more comfortable with offering more specific things, I’m doing grab-bag commissions. Essentially, they’re a pay-what-you-want style commission ($15 minimum) where all I need is a character ref and optionally any specifics you might have regarding pose, expression, etc, and the rest (style, level of detail/polish) is left up to me! I will do my best to keep the quality high and will ensure everyone gets their money’s worth.
I’m opening up for 7 slots at the moment. If you’d like one, send an email with a reference and any specifics you might want to art[at]daps.ca
I’ll be updating this post’s slots as they’re filled, but since that won’t update any reblogs of it I’ll suggest you look to my weasyl journal for more up to date info.
Any signal boosting would be appreciated!
friendly reminder not to support lindt this easter season, or apparently ever again, because they support autism speaks.
can someone please explain why autism speaks is so bad?
because they’re adamant that autism is a disease that can be “cured”. They don’t have a single autistic person on their board. Autism Speaks produces advertisements, small films, ect. about what a burden autistic people are to a society. They only spend about 4% of their money on “family services.” They create a stereotype that makes it hard for actual autistic people, like myself, be heard and recognized as actually autistic. I was diagnosed with Bipolar Disorder before they realized that I actually showed signs of Asperger’s. They don’t actually help us.
That’s the problem with Autism Speaks.
(tw for violence, ableism, abuse, murder, and death)
It goes deeper than not having any autistic board members. Many of the allistics running the organization promote the horrific notion that you’re better off dead than autistic, and their influence and “activism” only supports the ideology resulting in the continued murder of autistic children and adults by their parents and caregivers.
Former Autism Speaks board member Harry Slatkin, whose wife, Laura, continues to serve on the Board of Directors, stated in an interview with Town and Country while still a board member that sometimes he hoped their autistic son David would drown in the backyard pond rather than “suffer like this all his life.” Evidencing a pattern of similarly violent rhetoric, Autism Speaks is also responsible for the 2006 PSA “Autism Every Day" in which their then Vice President states on camera that she considered putting her autistic daughter in the car and driving off a bridge, and that the only reason she refrained from doing so was because her other, non-autistic daughter would have been waiting for her at home—her autistic daughter was in the room as she made these statements. Furthermore, the producer of this PSA explicitly admitted that the film was intentionally staged to portray negative images of autistic people and their families.
Only four days following the release of “Autism Every Day,” pathologist Karen McCarron smothered her autistic daughter with a garbage bag. McCarron stated that she murdered Katie because her “autism had not been improving,” had thought about killing Katie, that made an earlier brief attempt at suffocation, wanted to cure Katie, thought killing Katie would make her “complete” in heaven, and wanted to live without autism and thus had to kill Katie. Investigators found that McCarron was obsessed with different treatments for Katie. (See People v. FRANK-McCARRON, 934 NE 2d 76 - Ill: Appellate Court, 3rd Dist. 2010.) Though it is not presently possible to draw a direct connection between Autism Speaks’ PSA and Katie’s murder, this crime and dozens like it only underscore how the kind of rhetoric that Autism Speaks favors only serves to recklessly endanger the lives of autistic people.
Autism Speaks also publicly supports the Judge Rotenberg Center, a group home for autistic and neurodivergent students that uses “treatments” like food and sleep deprivation and electric shock to try and train the residents into acting neurotypical. The center has changed states three times in an attempt to bypass regulation against abusive treatment, and their practices have resulted in the deaths of more than one student.
It’s not just an issue of Autism Speaks making it harder for us to get proper diagnoses and treatment. Autism Speaks is actively killing us.
I was eyeing up their strawberries and cream lindor the other day but this is more important than delicious chocolate.
you all need to know this. You really do. Please do not support Lindt or anything that supports autism speaks. Please.
Trying to cure people with Austim/AS is very mentally harmful to people with Autism/AS in many ways. Autism Speaks’ actions is doing more harm than good as they make stigmatization of Autism/AS worst..
I appreciate this post a lot bc I had heard about how shitty Autism Speaks was but didn’t have any concrete examples to refer to. Thanks for this.
The most uncommon couple on earth
Whoa, your Cars/ACDC art is amazing! Great job!
lavosxii replied to your post: a bunch of jrpgs worth playing (that y…
luna, I haven’t played it myself but I think you should look into Linda Cube aka Linda Cube Again aka Linda3 for the psx
I would too! It’s getting a fan translation I think, so I’m waiting until it’s completed.
A comic about a detective in the summer time
a bunch of jrpgs worth playing (that you probably haven’t already played)
bc i just woke up and someone linked a kotaku article that put kingdom hearts ii on a list of “20 jrpgs worth playing.” this has a bent towards obscure/fan translated games. Links go to translation patches or wikipedia pages. …
What a good list. I haven’t heard of a bunch of these, and they all sound super cool.
I remember having a really good time with Live-a-Live until I got stuck on one of the chapters. You play different characters whose stories take place at different stages in time; each feels fairly unique and you can tackle them in any order you like. One chapter is a wrestling game where you learn the opponent’s moves (so it’s sort of like a megaman-style puzzle); one chapter is a bit like Home Alone; where you’re a cowboy who has to plant a bunch of traps to weaken the boss, etc.
I played this a ways back, so I’m not sure if it’s full of fail? But one to maybe consider.
Live-A-Live is cool but I never got past the caveman chapter, so I don’t know much about it. The other chapters sound amazing, though! I really ought to play through it after I beat Mystic Ark
a bunch of jrpgs worth playing (that you probably haven’t already played)
bc i just woke up and someone linked a kotaku article that put kingdom hearts ii on a list of “20 jrpgs worth playing.” this has a bent towards obscure/fan translated games. Links go to translation patches or wikipedia pages.
- Diable de Laplace (SNES) - If it ever gets a fixed English patch it’ll be perfect. The one from AGTP has a nearly completed script, but the battles and menus are glitched out so badly it’s almost impossible to play. This is a good game, though—you have six classes you can choose from to pick your main character, and you recruit more to explore a haunted mansion. Monsters don’t drop money; you take pictures of the monsters (with a Journalist class) and sell them in town for cash.
- Mystic Ark (SNES) - I’m in the middle of this right now and it’s BEAUTIFUL. Surreal, dreamy, funny and gripping. You choose your hero/heroine and they wake up on a lonely, windswept island, in a manor that’s empty of other people but contains an awful lot of creepy wooden figurines. Different objects in the house contain miniature worlds, including a dried ocean with warring factions of pirate cats, a world where humans live inside enormous hollowed-out fruits and gourds, and a world populated by children playing in empty cities. It’s a really fascinating game.
- Terranigma (SNES) - This game never came out in the States so I played through it for the first time recently. It starts off strong, drags, picks up, then totally loses its shit at the end, but it has a really specific atmosphere that gripped me hard when I played it. It gets surprisingly emotional, even if some of the plot twists don’t make a whole lot of sense (might just be the translation; Illusion of Gaia/Time had this problem too). But it’s worth it just to see Earth take shape under your guidance, and to explore the different spaces the game contains. After finishing the game, I thought about what I’d seen for a long time.
- Marvelous: Another Treasure Island (SNES) - The director of Link to the Past apparently had a hand in this game, and it shows—a lot of the mechanics and sound effects are similar, which gives it a kind of uncanny feel. But it’s more different than it is similar: you control three young boys, each with different specialties and equipment, and get them to work together in order to rescue their kidnapped teacher and find out the mystery of the islands. I haven’t completed this yet—I reached a point in the game where I felt like it just ground to a halt—but I’ve had fun with it and I hope to complete it soon.
- Sweet Home (NES) - A horror JRPG and precursor to Resident Evil where five characters (a nurse, a cameraman, a producer, an art restorer and a girl with a skeleton key) check into a haunted mansion, but they don’t check out. The translation is extremely good and this is really worth playing! A large part of the game is managing inventory between your five characters, so try not to let any of them die. If they do, they’re gone for good!
- Cave Noire (GB) - This is stretching the “JRPG” definition a bit, but it’s a Japanese roguelike that’s pretty barebones but def. worth playing if you’re into roguelikes. My buddy L has actually made an adaptation of this for browsers called Return Alive! as well.
- Magic of Scheherazade (NES) - This game is really weird and fantastic and nostalgic for me, and oddly enough, the US version is completely different, from the Japanese. I prefer the US version’s layout, artwork and music, personally, plus it’s in English. It’s half top-down adventure game, half JRPG battles, which is a really weird combination but it kinda works. It’s about time travel in ancient Arabia and you get a bunch of amazing party members including genies and robots and a li’l pumpkin friend. I love this game.
- The Dark Spire (DS) - Jumping forward a couple decades, The Dark Spire is an Atlus RPG in the tabletop sense—you play it on a DS, but a lot of the rules are lifted directly from Dungeons & Dragons, including the Armor Class system I can never really wrap my head around. The game is kind of the flip side of Etrian Odyssey—instead of beautiful light and verdant forests, you explore a dark, dingy, entirely unwelcoming tower with four characters of your own creation. The artwork is AMAZING, with comic-book like deep blacks and lurid colors. It’s a completely unforgiving, punishing game, but if you take your time and work through it, there’s a lot of amazing shit in there. If you like Etrian Odyssey and want something that’s totally different from it, thematically, definitely give Dark Spire a try.
- Radiata Stories (PS2) - I played the shit out of this when I was younger on a day I was home sick from school. I tried replaying it recently and I kind of couldn’t get past the Anime Bickering between the main characters, which is a shame because I love the rest of it—you can recruit something like over 100 different characters to be party members, each of whom has their own different schedules through the day/night, and the plot takes some really big branching paths. This is a long-ass game, but it’s cool, and it’s one of the rare one-off Square IPs that was never expanded upon.
- Crimson Shroud (3DS) - This is one of Level-5’s Guild games, which are one-off projects involving different directors and wildly different themes. Crimson Shroud is a JRPG take on tabletop games, in which participants are actually depicted with little figurines. I haven’t gotten too far into this but it seems really cool. It’s probably not that obscure compared to the rest of this list, but it’s a good’un.
- The Bouncer (PS2) - A Squaresoft game that’s a cinematic beat-em-up with three different characters whose stories separate and come together. Weird and different and worth playing.
- Metal Max (series) - A post-apocalyptic JRPG series about tanks. I have the fan translation of Metal Max Returns on my computer but haven’t played it yet.
- Nanashi no Game (DS) - A DS game about a haunted JRPG that kills people. I was so excited for this, but when I saw the LP of it (linked), I was really underwhelmed by it in like every way. You Tried.
- Portopia Serial Murder Case (NES and others) - I keep meaning to play this, being Yuji Horii’s first NES game. It’s an adventure game about MURDER and apparently was a huge influence on Snatcher. I had some problems patching the ROM so I haven’t been able to play it yet, but maybe you’ll have better luck?
- Maharaja (NES) - Did you know there are a million fan-translated adventure games for the NES, including Maharaja, Dark Myth and Ghost Hunter? I didn’t expect it myself. I really REALLY liked Maharaja for a while, but I reached a point where you have to complete three dungeons consecutively, and in order to leave you have to backtrack all the way through each one in a row. I was like “are you fucking me?” Maybe I misunderstood the structure of that area, but I thought it was mega harsh. It’s a shame, because I love the rest of it.
- MOON Remix RPG Adventure (PSX) - God, this game is like the Holy Grail of RPGs at this point, because it’s amazing and important but there hasn’t been a translation released yet. It’s by Love-de-Lic, who was a company based around making games about love and about human interaction; its members later went on to create games like Chulip, Little King’s Story, Chibi-Robo, Flower Sun and Rain, etc. (By the way, all of those games are also on this Honorable Mentions list by extension.)
just, like, chillin’, dude
(the other day i suddenly thought “what if he has a hawaiian middle name” and then i rolled around for a while and got really happy)
its y bbbbbbbbbbbbbbbbbb
lil doodle of noisemaster and mutemaster!!! i love em
read cucumber quest
In Spring of 2011 I wrote and performed a poem “Tryna” expressing and owning up to my internalized racism and how it shapes my desire.
After performing this poem for the first time I had several queer people of color approach me and tell me in private that they, too, shared similar desires for whiteness, but had never felt comfortable articulating it publically. Curiously enough many of my white queer friends avoided eye contact with me after the poem and never brought it up again. Every time I perform this piece I get similar reactions.
In this piece I want to share my personal story of internalized racism and how this was and continues to be linked to my queer identity. It is my goal to use this piece as a starting piece for a collection of essays on race, queerness, and desire. In subsequent posts I want to address, in more detail, questions and strategies that I raise here….
Cut for length, but this is def worth checking out. It’s really important and I’m glad I read the Whole Thing.